For
this month, we had a lot of research to do for what kind of effects we wanted
to create. We got a chance to use both Maya and Houdini. After this this whole
month, i realized that Houdini is the place to go for effects. They just
provide a lot more freedom on how you want to control you fluid unlike maya.
Our
first project was creating fire with Maya Fluids. For this project I used an
object emitter on various of my objects. I wanted to create the effect of a
bonfire, that was neither to big nor to small.
For
our second project we were also supposed to create fire only this time using Houdini
Pyro. This project, to me at least, the fire looks a bit more realistic then
the maya one. My time was mostly spent in the pyrosolver where i adjusted the
size, shape, and speed. The most complicated part for me was
the volumetric Pyro Shaders. It took me a very long time to get it to look
like the fire reference. To me it was mainly just messing with everything and
see how each one worked and how I could manipulated to get it to look like my
reference.

The
third project was about using Houdini's FLIP fluid effects. This project I
liked the most because i felt like I had more control then the previews ones.
The best part was messing with the curl noise to achieve what your
reference showed you. The only Downside was the sim time. It took way too long to
see how things were going to turn out. But as soon as you get what you want,
catching it was a very useful tool when you wanted to continue to the
shading part. The shading part was also amazing to mess with, you can turn it
into which ever liquid you want in a matter of seconds. Houdini's water
simulations were so also great because we could have objects affecting it.
The final project,

In the final project, we were supposed to create viscous liquid using flip. This project was almost the same process as the first one but this time, we were supposed to make thick liquids. I decided to go for honey, but I had a ton of errors. The main one is that it kept duplicating the effected geometry in a different place and it showed up in the render. It had to to with something in the autodop but I was able to figure it out.
This class had a lot of topics to learn from, the most complicated one was Houdini. But as long as you explore into it, you will eventually find were things are, how to cache them, and how to render them. Even though maya is a faster at getting to these things, the numerous amounts of options you get for houdini is incredible.