This is the final render from maya matching the ref. Worked on UV's, texturing, and Lookdev. Once I was done UV'ing I moved into texturing in photoshop. I mainly enjoyed making the layered textures for the wall's and the bottle.
Last part to the project was to bring the final render into nuke and adjust it using different layers that we rendered out separately like the lights, IBL, the occlusion and the matte ID's. I did a relight using the light ID's to give it a more interesting story different to the ref. Added defocus.
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